Andrew E. Brankley

MAKE-A-COP

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MAKE-A-COP

MAKE-A-COP artwork: Andrew Brankley with a police badge, a city backdrop, a police car with lights, and a chase across the foreground.

Psychology and Law · York University

Design a police service.
Explain your decisions.

Explore the team galleries ↓

Build a police service over three classes

MAKE-A-COP is a roleplaying, game-based learning activity in PSYC 3310. Across three classes, students work in teams to create a fictional Canadian police service, choose its identity and priorities, and make decisions together. The service becomes the team’s shared “character”: its choices reflect what the group values and how it uses limited resources.

In each class, students use readings and lectures to make a team decision and explain it to others. Discussion and feedback give them a chance to reconsider their choices. Roles rotate so that students can contribute in different ways. No previous roleplaying experience is needed.

Inside the experience

01 / BUILD

Create your service

Choose a name and identity, establish how your team will work, and decide where to invest limited resources. Priorities include community partnerships, training, tactical response, equity, oversight, and technology.

02 / DECIDE

Make the case

Use course concepts to decide how your service should respond to an unfolding challenge. Explain the evidence behind your choice, then compare it with other teams’ decisions through class discussion and polling.

03 / REFLECT

Reconsider and learn

Use feedback and debriefing to examine what shaped your decisions. Consider what those choices mean for your service’s accountability and its relationship with the community.

Why roleplay?

Roleplaying games as educational experiences

Dungeons & Dragons handbook imagery from the introductory course slides.

In a roleplaying game, participants make decisions as a character within a shared story. The facilitator describes the situation and what follows from those choices. Dungeons & Dragons is a familiar example. In a classroom, this structure can give students a problem to work through with other people and a reason to explain their thinking. Shoenberger’s review of tabletop roleplaying in higher education (2024) describes these opportunities alongside challenges such as unfamiliar rules, cognitive load, and the demands on the instructor.

In MAKE-A-COP, the shared character is a police service. I facilitate the activity as teams use course evidence to choose a response. Class polling makes differences between teams visible, and debriefing returns the discussion to the evidence and assumptions behind those choices. Students then identify what they would approach differently in a future decision.

The educational value depends on how the activity is designed. A systematic review of analog game-based learning by Sousa and colleagues (2023) found promising cognitive, psychological, and social outcomes across varied games, while highlighting the importance of alignment with learning goals and attention to accessibility and inclusion. That broader evidence does not establish the effectiveness of any single activity. In this course, the discussion after a decision is part of the activity: it connects the game with research on policing and public trust.

The psychology behind the decisions

MAKE-A-COP connects research on recruitment and police decision-making with interviewing and memory. Teams consider what that research supports and how their recommendations may affect public trust.

Students are asked to explain uncertainty in their recommendations and work through disagreement within the team.

The police services are fictional and the activity deliberately simplifies complex issues. Its purpose is to support inquiry and discussion about psychology and law.

Each class brings its own imagination to MAKE-A-COP. These AI-generated illustrations were created for previous teams’ fictional police services. They depict imagined characters and services, rather than photographs of students or real police organizations.

Winter 2026

PSYC 3310 N · Psychology and Law

Fall 2025

PSYC 3310 B · Psychology and Law

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